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Top Clan War Cards in Tower Rush
To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.
This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
The Spell Bottleneck
This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.

If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won’t kill equal-level goblins.
- Use niche cards for specific synergies to save the versatile cards for your weaker decks.
- The Tornado is the most unique spell in the game; there is no replacement for it.
- Check the specific war rules for the week.
Replacing the Irreplaceable
Beyond spells, the other major hurdle is replacing key support units, particularly anti-air defenders.
Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.
| Deck Concept | How to Build It |
|---|---|
| Deck 1: The ‘Main’ Ladder Deck | Use your absolute best, highest-level cards here to guarantee at least one flawless victory for your clan |
| Deck 4: The ‘Leftover’ Deck | Usually a bizarre, off-meta creation (like a double-spawner deck); rely on confusing the opponent rather than raw stats |
Depth Over Peak
A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.
A true champion can win with any hand they are dealt.
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